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Real Mythic+ dungeons · data from 7 Nov 2026

The one button against real +15 players

How much damage the Single-Button Assistant (with cooldowns pressed) would deal on real +15 keys, compared with a typical player of the same spec. Open a spec for the details.

Measured: the real runs. Their median damage, per spec and hero tree, is the yardstick. Simulated: every %. SimulationCraft plays the button on the same routes, with the gear and talents those players use. No one played these runs with the button.

How we measured

  • For each of the season's 8 dungeons, we took every timed +15 run on Warcraft Logs since the 27 Oct class tuning and found the standard route: the set of packs pulled most often. Where a second or third route is common too (at least 10 % of runs), it gets its own simulation.
  • A run counts as on the standard route when it differs by at most 2 mobs. Share of runs on the route: Altar of Fangs, route 1 52%, Altar of Fangs, route 2 17%, Den of Nalorakk 17%, Kings' Rest 91%, Murder Row, route 1 26%, Murder Row, route 2 14%, Ruby Life Pools, route 1 35%, Ruby Life Pools, route 2 22%, Temple of Sethraliss, route 1 70%, Temple of Sethraliss, route 2 14%, The Blinding Vale, route 1 38%, The Blinding Vale, route 2 14%, The Blinding Vale, route 3 11%, Voidscar Arena 74%.
  • Each spec and hero tree is simulated on the standard route, and compared only with real runs of the same spec and hero tree on that route. A dungeon counts from 5 runs; under 100 runs in total the row is marked "Few data".
  • Each spec's typical player (the gear and talents most real players use) is simulated on those routes with the button. Open a spec to see its gear and talents. Its damage is compared with the median damage of that spec's real players on Warcraft Logs.
  • Real players spend part of each run not casting (moving, dodging, waiting for pulls). Warcraft Logs shows how much: the result is lowered by how much less a typical player of the spec casts than the simulated button (4% on average).
  • Each spec is shown with the talents that work best on the button (ours or the players', whichever is better on these routes). Switch to "Talents most players use" to see every spec with its players' talents.
  • Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
  • SimulationCraft's own manual rotation, simulated the same way, is shown for each spec against the same real players. It is above them for almost every spec (30% for the median spec), and more so on routes with bigger pulls. That gap is the simulator's own edge; the button's numbers carry part of it.
  • The simulator never misplays the button, so in game expect it to land a bit lower than these numbers.
  • Balance Druid, Devourer Demon Hunter, Elemental Shaman, Frost Death Knight and Havoc Demon Hunter are not ranked in Mythic+ on the Ranking page, because SimulationCraft does not support its generic M+ fight there. These real routes use another fight style, which SimulationCraft supports for every spec, so they are ranked here.

A worked example with every input and step is at the bottom of this page.

Bar = damage of the one button; white line = a typical +15 player of the spec. Specs within about 2 % of each other are a tie. Less certain the simulator doesn't match real players well for the spec. Few data fewer than 100 real runs.

Talents
Specs

As good as a normal player

Within 3 % of a typical +15 player of the spec, or better.

  1. Frost Death Knight · Deathbringer+14%+4% to +25% by routeour button talents: about the same
    Button + cooldowns
    +14%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    ±0%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +37%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    849 real runs
    Runs of Frost Death Knight (Deathbringer) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest157+8%+28%
    Voidscar Arena122+12%+41%
    Temple of Sethraliss, route 1105+25%+45%
    Altar of Fangs, route 192 (few data)+7%+30%
    The Blinding Vale, route 172 (few data)+19%+44%
    Ruby Life Pools, route 160 (few data)+23%+46%
    Murder Row, route 147 (few data)+4%+20%
    Ruby Life Pools, route 240 (few data)+21%+47%
    Altar of Fangs, route 237 (few data)+9%+28%
    The Blinding Vale, route 232 (few data)+20%+45%
    Den of Nalorakk28 (few data)+5%+23%
    Temple of Sethraliss, route 222 (few data)+22%+50%
    Murder Row, route 220 (few data)+21%+38%
    The Blinding Vale, route 315 (few data)+13%+38%
    The simulated player: item level 332.3 (real players: 330.6). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (20 of 157 Deathbringer players)
    CsPAAAAAAAAAAAAAAAAAAAAAAMAzMMjxYY2mZmZmZbmZ0MjxYYmxgZmZmZmZmZAAAAAAAAAYMbDMgFwywEyYBzMmZGYAYYmBgBD
  2. Destruction Warlock · Diabolist+14%+7% to +35% by routewith Diabolist button talents · talent string inside
    Button + cooldowns
    +14%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    +1%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +36%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    184 real runs
    Runs of Destruction Warlock (Diabolist) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest41 (few data)+7%+23%
    Voidscar Arena34 (few data)+19%+41%
    Altar of Fangs, route 130 (few data)+8%+28%
    The Blinding Vale, route 124 (few data)+10%+43%
    Temple of Sethraliss, route 117 (few data)+14%+36%
    Ruby Life Pools, route 116 (few data)+35%+61%
    Altar of Fangs, route 212 (few data)+18%+41%
    Ruby Life Pools, route 210 (few data)+15%+37%

    With the talents most players use: +11%.

    The simulated player: item level 332.2 (real players: 330.5). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    CsQAAAAAAAAAAAAAAAAAAAAAAwMMzYmNzMbzMjZZ2MzMziZmllxAAgZMmZmFwYGDLkB2GWoxCDAAMmhBAYmBYMjZmNAAAzMzAAgHYYA
    Our Diabolist button talents: found by our talent search for the button, simulated on these 8 real routes, +3.3% button damage over the talents most players use, ahead in every dungeon
    CsQAAAAAAAAAAAAAAAAAAAAAAsYGPgZmmtZGbm5BmZz2MzMziZmllxAAgZMmZmFwYGDLkB2GWoxCDAAwghNAMzAMzMMzCAAgZmZAAYMM
  3. Fire Mage · Sunfury+13%−3% to +27% by routewith Sunfury button talents · talent string inside
    Button + cooldowns
    +13%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −26%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +33%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    150 real runs
    Runs of Fire Mage (Sunfury) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest30 (few data)+4%+24%
    Voidscar Arena26 (few data)+26%+45%
    Temple of Sethraliss, route 126 (few data)+27%+50%
    Altar of Fangs, route 124 (few data)+3%+21%
    Murder Row, route 112 (few data)−3%+16%
    Altar of Fangs, route 212 (few data)+11%+24%
    Ruby Life Pools, route 110 (few data)+19%+41%
    The Blinding Vale, route 110 (few data)+7%+33%

    With the talents most players use: +9%.

    The simulated player: item level 332.2 (real players: 330.7). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    C8DAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmFMzIzMzMAAAGAwMz0sstMDAwmZmx2MzMzYDAAAAALmZmZAAgZMmZmZMzsNAMzQYMgZYMA
    Our Sunfury button talents: found by our talent search for the button, simulated on these 8 real routes, +3.3% button damage over the talents most players use, ahead in every dungeon
    C8DAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmFMzIzMzMAAAGAwMz0sstNDAwmZm5B2mZmZmZDAAAAALmZmZAAgZMmZMjZmFAMzQYMgBjB
  4. Frost Mage · Frostfire+12%−4% to +34% by routeour button talents: about the same
    Button + cooldowns
    +12%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    +9%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +44%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    214 real runs
    Runs of Frost Mage (Frostfire) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest52 (few data)±0%+28%
    Voidscar Arena30 (few data)+9%+39%
    Temple of Sethraliss, route 124 (few data)+34%+72%
    The Blinding Vale, route 121 (few data)+10%+40%
    Ruby Life Pools, route 120 (few data)+24%+61%
    Altar of Fangs, route 120 (few data)+16%+48%
    Murder Row, route 113 (few data)−4%+22%
    The Blinding Vale, route 212 (few data)+25%+61%
    Altar of Fangs, route 211 (few data)−1%+28%
    Temple of Sethraliss, route 211 (few data)+18%+54%
    The simulated player: item level 333.5 (real players: 331.2). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    CAEAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmFMzEzMmZmZmZWMzMzMzMzsMTzMbzCAAAaBAA2AAAAAYbbMzMDmtZMzM2WAAAAzMYGGDYAMA
  5. Elemental Shaman · Farseer+9%−8% to +20% by routewith Farseer button talents · talent string inside
    Button + cooldowns
    +9%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −10%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +25%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    2,601 real runs
    Runs of Elemental Shaman (Farseer) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest458+9%+21%
    Voidscar Arena376+14%+24%
    Temple of Sethraliss, route 1355+15%+31%
    Altar of Fangs, route 1287±0%+12%
    The Blinding Vale, route 1195+8%+32%
    Ruby Life Pools, route 1187+19%+40%
    Murder Row, route 1149−8%+7%
    Ruby Life Pools, route 2119+13%+35%
    Altar of Fangs, route 2105+6%+22%
    Den of Nalorakk95 (few data)+6%+20%
    Murder Row, route 275 (few data)+10%+26%
    The Blinding Vale, route 273 (few data)+10%+28%
    Temple of Sethraliss, route 267 (few data)+20%+42%
    The Blinding Vale, route 360 (few data)+3%+26%

    With the talents most players use: +6%.

    The simulated player: item level 330.9 (real players: 329.8). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (24 of 458 Farseer players)
    CYQAAAAAAAAAAAAAAAAAAAAAAAAAAAzMbLzMGjZZZZMmhBAAAAsYmNYADY2YCZWAgZZmZGjtFTbMzYsMzMzYYZWMWmZGzMLAAzAgZGDDD
    Our Farseer button talents: found by our talent search for the button, simulated on these 14 real routes, +2.7% button damage over the talents most players use, ahead in 13 of 14 dungeons
    CYQAAAAAAAAAAAAAAAAAAAAAAAAAAAzMbLzMGjZZbZMmhBAAAAsYmNYADY2YCZWAgZbmZGjtFTbMzsNWmZmZMsYZmZ5BYMzsMAgBAmZMMjB
  6. Shadow Priest · Archon+6%−9% to +19% by routeour button talents: about the same
    Button + cooldowns
    +6%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −1%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +35%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    572 real runs
    Runs of Shadow Priest (Archon) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena108+4%+32%
    Kings' Rest89 (few data)+3%+29%
    Altar of Fangs, route 163 (few data)−5%+26%
    Temple of Sethraliss, route 149 (few data)+16%+47%
    Ruby Life Pools, route 147 (few data)+19%+49%
    The Blinding Vale, route 141 (few data)+10%+41%
    Murder Row, route 134 (few data)−9%+12%
    Ruby Life Pools, route 228 (few data)+12%+41%
    The Blinding Vale, route 225 (few data)+11%+43%
    Altar of Fangs, route 222 (few data)+10%+40%
    Murder Row, route 220 (few data)+3%+26%
    Temple of Sethraliss, route 218 (few data)+17%+52%
    The Blinding Vale, route 315 (few data)+14%+46%
    Den of Nalorakk13 (few data)−6%+21%
    The simulated player: item level 333.1 (real players: 330.3). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (13 of 108 Archon players)
    CIQAAAAAAAAAAAAAAAAAAAAAAMMDDAAAAAAAAAAAAmZxMmZbmxMzyMGzw2MzYmZGbIzYxMNAzAMzmZ0sZAIjxCAmZAjZmZMbMz2yAMDGA
  7. Windwalker Monk · Shado-Pan+6%Less certain+1% to +12% by routewith Shado-Pan button talents · talent string inside
    Button + cooldowns
    +6%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −20%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +49%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    131 real runs
    Runs of Windwalker Monk (Shado-Pan) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest38 (few data)+4%+44%
    Voidscar Arena28 (few data)+5%+49%
    Temple of Sethraliss, route 125 (few data)+12%+59%
    Altar of Fangs, route 120 (few data)+5%+49%
    Murder Row, route 110 (few data)+1%+37%
    The Blinding Vale, route 210 (few data)+3%+55%

    With the talents most players use: −1%.

    Less certainThe simulator is much stronger than real Windwalker players with its manual rotation, so read this number with care.
    The simulated player: item level 333.1 (real players: 331.7). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (8 of 38 Shado-Pan players)
    C0QAAAAAAAAAAAAAAAAAAAAAAMzYAMGbzMz2MAAAAAAAAAAAALDzEmxywAmxwMzMDz2wMMLzEAwiZ2mZGzMzMAA2AQzys0MzMLAYgZGAYhBMgB
    Our Shado-Pan button talents: found by our talent search for the button, simulated on these 6 real routes, +7.2% button damage over the talents most players use, ahead in every dungeon
    C0QAAAAAAAAAAAAAAAAAAAAAAMzYAjxYbmx2MzAAAAAAAAAAAALzw0MmhhxwyMzMmZmBzGmBLmAAWMz2YGDzMAA2AQzys0MzMbAzYgZGAGLAMgPA
  8. Balance Druid · Elune's Chosen+4%Less certain−12% to +20% by routewith Elune's Chosen button talents · talent string inside
    Button + cooldowns
    +4%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −16%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +2%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    792 real runs
    Runs of Balance Druid (Elune's Chosen) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest144−2%+3%
    Voidscar Arena121+1%+1%
    Temple of Sethraliss, route 1101+13%+8%
    Altar of Fangs, route 186 (few data)±0%−5%
    Ruby Life Pools, route 158 (few data)+20%+14%
    The Blinding Vale, route 148 (few data)+5%+2%
    Murder Row, route 142 (few data)−12%−11%
    The Blinding Vale, route 235 (few data)+5%+2%
    Altar of Fangs, route 234 (few data)+3%−3%
    Ruby Life Pools, route 232 (few data)+10%+6%
    Murder Row, route 231 (few data)+4%+3%
    Den of Nalorakk27 (few data)−6%−7%
    Temple of Sethraliss, route 222 (few data)+16%+13%
    The Blinding Vale, route 311 (few data)+13%+10%

    With the talents most players use: +1%.

    Less certainSimulationCraft's manual rotation deals less than real Balance players, the only spec where it does. SimulationCraft's Balance rotation is the likely cause; not yet traced.
    The simulated player: item level 333.7 (real players: 331.1). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (11 of 144 Elune's Chosen players)
    CYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWoMbNjxMDwsYmZmZhBjZZmlZWYmxGLzsMmZM2wwAM22mZwY2GBmAAAAsYmZmZwmhxYAAYmBLDA
    Our Elune's Chosen button talents: found by our talent search for the button, simulated on these 14 real routes, +3.2% button damage over the talents most players use, ahead in every dungeon
    CYGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWoMbNjxMDwsYmZmZhBjZZmlZWYmxGLzsMGjxGGGgxy2MDGz2IwEAAAgFzMzMD2MMGzAAYmBLDA
  9. Feral Druid · Druid of the Claw+4%−10% to +16% by routeour button talents: about the same
    Button + cooldowns
    +4%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −23%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +29%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    487 real runs
    Runs of Feral Druid (Druid of the Claw) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena84 (few data)−2%+22%
    Kings' Rest72 (few data)−2%+18%
    Temple of Sethraliss, route 167 (few data)+15%+44%
    Altar of Fangs, route 159 (few data)+2%+27%
    The Blinding Vale, route 143 (few data)+9%+42%
    Ruby Life Pools, route 138 (few data)+16%+46%
    Murder Row, route 132 (few data)−10%+9%
    Ruby Life Pools, route 229 (few data)+5%+32%
    Murder Row, route 214 (few data)±0%+20%
    Den of Nalorakk13 (few data)−1%+17%
    Temple of Sethraliss, route 213 (few data)+9%+40%
    Altar of Fangs, route 212 (few data)−2%+21%
    The Blinding Vale, route 311 (few data)+2%+33%
    The simulated player: item level 334.2 (real players: 331.3). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (19 of 84 Druid of the Claw players)
    CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAgZmZ2YmZmxY2M2mZZGzMmZAAAAYJY2M8AmZUzYWMzMzsMmhBAAAAAwADAAAgmZZWmZmBEYBmZGgFGMAAAmZDD
  10. Devastation Evoker · Scalecommander+3%−9% to +14% by routeour button talents: about the same
    Button + cooldowns
    +3%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    +6%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +40%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    219 real runs
    Runs of Devastation Evoker (Scalecommander) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena48 (few data)+3%+41%
    Kings' Rest40 (few data)−5%+31%
    Altar of Fangs, route 131 (few data)±0%+35%
    Temple of Sethraliss, route 129 (few data)+14%+57%
    The Blinding Vale, route 121 (few data)+6%+44%
    Murder Row, route 114 (few data)−9%+24%
    Ruby Life Pools, route 113 (few data)+7%+43%
    Ruby Life Pools, route 213 (few data)+4%+39%
    The Blinding Vale, route 210 (few data)+8%+45%
    The simulated player: item level 332.2 (real players: 329.8). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (6 of 48 Scalecommander players)
    CsbBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjZwgZGmBGzYMTjZmpZmZ2mZmZmZmZmZGwMmxYmZZmZgBGD2glxox2AyMAshZwMDGeA
  11. Beast Mastery Hunter · Pack Leader+1%−10% to +8% by routeour button talents: about the same
    Button + cooldowns
    +1%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −5%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +41%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    3,564 real runs
    Runs of Beast Mastery Hunter (Pack Leader) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest644−4%+33%
    Voidscar Arena550±0%+39%
    Temple of Sethraliss, route 1461+8%+48%
    Altar of Fangs, route 1398+2%+38%
    The Blinding Vale, route 1296+2%+51%
    Ruby Life Pools, route 1265+7%+54%
    Murder Row, route 1188−10%+22%
    Ruby Life Pools, route 2161+6%+50%
    Den of Nalorakk128+1%+32%
    Altar of Fangs, route 2114+4%+40%
    Murder Row, route 2109+1%+43%
    The Blinding Vale, route 2100±0%+46%
    Temple of Sethraliss, route 278 (few data)+5%+49%
    The Blinding Vale, route 372 (few data)−6%+39%
    The simulated player: item level 333.9 (real players: 331.1). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (51 of 644 Pack Leader players)
    C0PAAAAAAAAAAAAAAAAAAAAAAAMmxwCsAzwQDbAAYGzMzs8AzYmZmZMzgZGzMMzYmZGbzMjZMDLjpZAAAAAAAAgHYMGwMbEwsA2GAA
  12. Frost Mage · Spellslinger±0%−6% to +14% by routeour button talents: about the same
    Button + cooldowns
    ±0%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −2%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +32%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    165 real runs
    Runs of Frost Mage (Spellslinger) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest37 (few data)−6%+25%
    Voidscar Arena31 (few data)−6%+25%
    Altar of Fangs, route 130 (few data)−3%+25%
    Temple of Sethraliss, route 123 (few data)+14%+49%
    Ruby Life Pools, route 111 (few data)+8%+45%
    Ruby Life Pools, route 211 (few data)−1%+31%
    The Blinding Vale, route 111 (few data)+7%+40%
    The Blinding Vale, route 211 (few data)+6%+41%
    The simulated player: item level 332.8 (real players: 331.1). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    CAEAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmFMzEzMmZmZmZWMzMMjZgAAAzMzssMz0GAAsBAAAWAYbbMzMDmthxMjNAAAmZDYGGDYGMMA
  13. Marksmanship Hunter · Sentinel±0%−15% to +14% by routeour button talents: about the same
    Button + cooldowns
    ±0%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −19%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +30%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    395 real runs
    Runs of Marksmanship Hunter (Sentinel) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest58 (few data)−7%+20%
    Voidscar Arena57 (few data)+1%+32%
    Altar of Fangs, route 152 (few data)−4%+28%
    Temple of Sethraliss, route 142 (few data)+14%+44%
    Ruby Life Pools, route 136 (few data)+2%+31%
    Altar of Fangs, route 232 (few data)+3%+32%
    The Blinding Vale, route 128 (few data)+7%+49%
    Murder Row, route 124 (few data)−15%+9%
    Murder Row, route 222 (few data)±0%+31%
    Ruby Life Pools, route 219 (few data)+2%+31%
    Den of Nalorakk15 (few data)−5%+23%
    The Blinding Vale, route 210 (few data)−3%+39%
    The simulated player: item level 332.6 (real players: 330.0). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (9 of 58 Sentinel players)
    C4PAAAAAAAAAAAAAAAAAAAAAAwGMwMGNWGQmBbAAAAAAAAgZMzMjtZMzMmhlx0MGMLbbzMzMzMzMzCzsMMDAAgHYMGAmxGYA2YmtZMA
  14. Arcane Mage · Sunfury−1%−13% to +11% by routeour button talents: about the same
    Button + cooldowns
    −1%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −24%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +27%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    3,189 real runs
    Runs of Arcane Mage (Sunfury) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest547−5%+20%
    Voidscar Arena433−2%+26%
    Temple of Sethraliss, route 1378+8%+41%
    Altar of Fangs, route 1353−6%+21%
    The Blinding Vale, route 1253+3%+33%
    Ruby Life Pools, route 1247+11%+44%
    Murder Row, route 1232−13%+8%
    Ruby Life Pools, route 2144+5%+34%
    Den of Nalorakk119−3%+19%
    Murder Row, route 2116+2%+27%
    Altar of Fangs, route 2109−4%+24%
    The Blinding Vale, route 396 (few data)−5%+22%
    The Blinding Vale, route 286 (few data)−2%+27%
    Temple of Sethraliss, route 276 (few data)+10%+43%
    The simulated player: item level 332.9 (real players: 330.2). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (97 of 547 Sunfury players)
    C4DAAAAAAAAAAAAAAAAAAAAAAMzwYZmZmFMzQzMGAAAGAwMz0sssMDAEbAAsBzMDbWmxMLzYMzMzMswMzMzMAADAAwAMzAMAYYmZA
  15. Demonology Warlock · Diabolist−1%−12% to +9% by routewith Diabolist button talents · talent string inside
    Button + cooldowns
    −1%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −41%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +27%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    2,631 real runs
    Runs of Demonology Warlock (Diabolist) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest450−7%+18%
    Voidscar Arena398−4%+24%
    Altar of Fangs, route 1329−6%+17%
    Temple of Sethraliss, route 1286+5%+39%
    Ruby Life Pools, route 1219+9%+43%
    The Blinding Vale, route 1214+7%+42%
    Murder Row, route 1165−12%+13%
    Ruby Life Pools, route 2101+6%+40%
    Murder Row, route 297 (few data)+3%+27%
    Altar of Fangs, route 293 (few data)−1%+24%
    Den of Nalorakk90 (few data)−6%+18%
    The Blinding Vale, route 271 (few data)+5%+34%
    The Blinding Vale, route 359 (few data)±0%+33%
    Temple of Sethraliss, route 259 (few data)+3%+36%

    With the talents most players use: −9%.

    The simulated player: item level 332.7 (real players: 330.2). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (21 of 450 Diabolist players)
    CoQAAAAAAAAAAAAAAAAAAAAAAwMmZGzsxMbzMjZZAAAAAAAAjZMsADsNahGWMmZsMbzMzYGAYmxMzYmBYMjZsBAAGzMzYYYZGDYA
    Our Diabolist button talents: found by our talent search for the button, simulated on these 14 real routes, +8.4% button damage over the talents most players use, ahead in every dungeon
    CoQAAAAAAAAAAAAAAAAAAAAAAwMMzoZzMz2MzMzyAAAAAAAAGzYYBGYb0CNsYmZGbz2MzMmBAmZMmZmZAGzYGbAAgxMzMGGMjBMA
  16. Survival Hunter · Sentinel−2%−12% to +8% by routewith Sentinel button talents · talent string inside
    Button + cooldowns
    −2%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −20%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +36%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    200 real runs
    Runs of Survival Hunter (Sentinel) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena44 (few data)±0%+37%
    Temple of Sethraliss, route 139 (few data)+1%+41%
    Kings' Rest29 (few data)+5%+38%
    Altar of Fangs, route 120 (few data)−12%+22%
    Ruby Life Pools, route 118 (few data)+8%+56%
    Murder Row, route 114 (few data)−9%+20%
    The Blinding Vale, route 114 (few data)−7%+34%
    Ruby Life Pools, route 212 (few data)−7%+31%
    Den of Nalorakk10 (few data)−6%+27%

    With the talents most players use: −4%.

    The simulated player: item level 333.2 (real players: 330.5). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    C8PAAAAAAAAAAAAAAAAAAAAAAMWgBmxoxyAYmgtZmZmxMz2MAAAAAAmxMzM2mxYGzgx0MAAAADAwy2MjlhZmxMGDAzYDMGmZzAA
    Our Sentinel button talents: found by our talent search for the button, simulated on these 9 real routes, +2.8% button damage over the talents most players use, ahead in every dungeon
    C8PAAAAAAAAAAAAAAAAAAAAAAMWgBmxoxyAYmgtZmZmxY2mBAAAAAwMmZmx2MGzYGWGTzAAAAMAwYZbmxCmZGPwYMAMjNwYMzsZAA
  17. Havoc Demon Hunter · Fel-Scarred−3%−13% to +8% by routeour button talents: about the same
    Button + cooldowns
    −3%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −26%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +25%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    679 real runs
    Runs of Havoc Demon Hunter (Fel-Scarred) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena121−4%+23%
    Kings' Rest115−6%+22%
    Temple of Sethraliss, route 177 (few data)+4%+34%
    Altar of Fangs, route 166 (few data)−6%+20%
    The Blinding Vale, route 151 (few data)−1%+26%
    Ruby Life Pools, route 146 (few data)+8%+40%
    Murder Row, route 142 (few data)−13%+10%
    Ruby Life Pools, route 229 (few data)±0%+29%
    Altar of Fangs, route 228 (few data)−3%+22%
    The Blinding Vale, route 227 (few data)−1%+30%
    Murder Row, route 223 (few data)−5%+19%
    Temple of Sethraliss, route 219 (few data)−3%+25%
    Den of Nalorakk18 (few data)−11%+12%
    The Blinding Vale, route 317 (few data)±0%+27%
    The simulated player: item level 331.5 (real players: 329.6). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (35 of 121 Fel-Scarred players)
    CEkAAAAAAAAAAAAAAAAAAAAAAYmZGzMz2MmZmxYmMmZAAAAAAAzixsNDzMwMWmZmZYmBzyALzmZMMLaaMzMmxGAAAwAAAAYmBDABAAG

A bit below

3 to 10 % less damage than a typical +15 player.

  1. Subtlety Rogue · Trickster−3%−18% to +6% by routeSimulationCraft's talents: about the same
    Button + cooldowns
    −3%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −18%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +18%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    2,606 real runs
    Runs of Subtlety Rogue (Trickster) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest482−5%+16%
    Voidscar Arena346−2%+18%
    Altar of Fangs, route 1327−9%+12%
    Temple of Sethraliss, route 1324+3%+26%
    The Blinding Vale, route 1208+3%+24%
    Ruby Life Pools, route 1186+2%+25%
    Murder Row, route 1166−18%±0%
    Ruby Life Pools, route 2112−3%+20%
    Altar of Fangs, route 2104−7%+13%
    Murder Row, route 292 (few data)−1%+18%
    Den of Nalorakk86 (few data)−9%+11%
    The Blinding Vale, route 370 (few data)−6%+14%
    The Blinding Vale, route 254 (few data)+6%+31%
    Temple of Sethraliss, route 249 (few data)+3%+29%
    The simulated player: item level 329.8 (real players: 328.8). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (123 of 482 Trickster players)
    CUQAAAAAAAAAAAAAAAAAAAAAAAgx2MAAAAAwsMGLTMbLjxMMjhZmZGzMbzYmZbZMzMzMjBjZ2GAAAAGMGwYWMMwAziWoFbYGwMDmxA
  2. Assassination Rogue · Fatebound−4%−11% to +5% by routewith Fatebound button talents · talent string inside
    Button + cooldowns
    −4%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −16%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +18%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    183 real runs
    Runs of Assassination Rogue (Fatebound) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Voidscar Arena41 (few data)−5%+14%
    Kings' Rest34 (few data)−6%+15%
    Temple of Sethraliss, route 122 (few data)+5%+29%
    Altar of Fangs, route 121 (few data)−8%+13%
    Ruby Life Pools, route 216 (few data)+2%+31%
    The Blinding Vale, route 114 (few data)−2%+21%
    Murder Row, route 113 (few data)−11%+5%
    Ruby Life Pools, route 112 (few data)−3%+23%
    Murder Row, route 210 (few data)−6%+16%

    With the talents most players use: −7%.

    The simulated player: item level 330.2 (real players: 328.9). Each slot is the item real players wear most, at their usual item level. Shown: the Voidscar Arena profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (6 of 41 Fatebound players)
    CMQAAAAAAAAAAAAAAAAAAAAAAYmlZmFDAAAAAAzygtZAAAAAAttNzMzMzMGLzMzsNzyMz8AmxMjxMmZMGADsAzY0YWAZbAbGAMzMDfA
    Our Fatebound button talents: found by our talent search for the button, simulated on these 9 real routes, +3.3% button damage over the talents most players use, ahead in every dungeon
    CMQAAAAAAAAAAAAAAAAAAAAAAYGzMLGMAAAAAwsMYbGAAAAAQbLjZmZmZMWmZmZbmlZmZMjxYMMzYMDwALwMGNmFQ2GwG2AMzMGD
  3. Fury Warrior · Slayer−4%−8% to +2% by routeour button talents: about the same
    Button + cooldowns
    −4%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −20%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +32%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    214 real runs
    Runs of Fury Warrior (Slayer) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest40 (few data)−6%+29%
    Voidscar Arena35 (few data)−7%+30%
    Temple of Sethraliss, route 132 (few data)±0%+39%
    Altar of Fangs, route 126 (few data)−8%+24%
    Ruby Life Pools, route 120 (few data)−4%+31%
    The Blinding Vale, route 119 (few data)−2%+38%
    Ruby Life Pools, route 212 (few data)+1%+38%
    Murder Row, route 210 (few data)+2%+34%
    Den of Nalorakk10 (few data)−7%+25%
    Altar of Fangs, route 210 (few data)+1%+36%
    The simulated player: item level 333.7 (real players: 331.3). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (9 of 40 Slayer players)
    CgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgGDjxMzmZmZmZmZMzMzMzMzDsMjxMjZzMzMAAQMW2GYBMBzwEYG2AmZYAAAmZYMLDjBjB
  4. Fury Warrior · Mountain Thane−4%−14% to +4% by routewith Mountain Thane button talents · talent string inside
    Button + cooldowns
    −4%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −29%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +33%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    259 real runs
    Runs of Fury Warrior (Mountain Thane) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest48 (few data)−6%+32%
    Voidscar Arena41 (few data)−5%+35%
    Temple of Sethraliss, route 131 (few data)+4%+46%
    Murder Row, route 122 (few data)−14%+16%
    The Blinding Vale, route 120 (few data)+2%+43%
    Ruby Life Pools, route 118 (few data)+3%+44%
    Altar of Fangs, route 118 (few data)−13%+18%
    The Blinding Vale, route 216 (few data)−2%+38%
    Den of Nalorakk13 (few data)−9%+20%
    Ruby Life Pools, route 212 (few data)−4%+32%
    Murder Row, route 210 (few data)−4%+29%
    Altar of Fangs, route 210 (few data)−14%+17%

    With the talents most players use: −7%.

    The simulated player: item level 333.0 (real players: 330.4). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (7 of 48 Mountain Thane players)
    CgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgGDjZMz2yMzMjZmxMzMzMjZWmZmZmxsYmZGAAIMwGssY0YGQmFMjFAzgBAMzAwwiZAGD
    Our Mountain Thane button talents: found by our talent search for the button, simulated on these 12 real routes, +2.5% button damage over the talents most players use, ahead in every dungeon
    CgEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgGDjZMz2yMzMzMGmZGzMjZWmZGzMmlxMzAAAhB2glFjGzAysgZsAYGMLAwMDghZxMMYM
  5. Retribution Paladin · Templar−5%−13% to +5% by routeour button talents: about the same
    Button + cooldowns
    −5%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −30%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +23%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    172 real runs
    Runs of Retribution Paladin (Templar) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest46 (few data)−6%+22%
    Voidscar Arena30 (few data)−8%+20%
    Temple of Sethraliss, route 127 (few data)+2%+33%
    Altar of Fangs, route 122 (few data)−12%+14%
    The Blinding Vale, route 120 (few data)+5%+35%
    Murder Row, route 114 (few data)−13%+14%
    Ruby Life Pools, route 113 (few data)−5%+24%
    The simulated player: item level 332.5 (real players: 330.2). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (12 of 46 Templar players)
    CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxGbAAAZmptZmtZAAbAGAMmhBmxMzGWmBDjZMYA
  6. Havoc Demon Hunter · Aldrachi Reaver−5%−15% to +6% by routeour button talents: about the same
    Button + cooldowns
    −5%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −57%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +19%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    183 real runs
    Runs of Havoc Demon Hunter (Aldrachi Reaver) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest44 (few data)−3%+21%
    Temple of Sethraliss, route 129 (few data)−5%+20%
    Voidscar Arena24 (few data)−6%+19%
    The Blinding Vale, route 116 (few data)−3%+21%
    Altar of Fangs, route 115 (few data)−15%+8%
    Ruby Life Pools, route 114 (few data)+6%+34%
    The Blinding Vale, route 311 (few data)−14%+7%
    Ruby Life Pools, route 210 (few data)−5%+18%
    Murder Row, route 110 (few data)−11%+12%
    Altar of Fangs, route 210 (few data)−5%+20%
    The simulated player: item level 332.7 (real players: 331.8). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (5 of 44 Aldrachi Reaver players)
    CEkAAAAAAAAAAAAAAAAAAAAAAYgZmZ2mxMzMzYmMmZAAAAAAAzixsNYmZ2mZGLzMmxyMDzsMz2MYYstxkMmZMjFAAAAAAAwMDwAQAAgB
  7. Enhancement Shaman · Stormbringer−7%−13% to +2% by routeSimulationCraft's talents: about the same
    Button + cooldowns
    −7%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −27%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +21%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    764 real runs
    Runs of Enhancement Shaman (Stormbringer) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest145−9%+17%
    Voidscar Arena119−7%+20%
    Altar of Fangs, route 199 (few data)−9%+16%
    Temple of Sethraliss, route 182 (few data)−2%+30%
    The Blinding Vale, route 161 (few data)−3%+31%
    Ruby Life Pools, route 150 (few data)+2%+34%
    Murder Row, route 138 (few data)−13%+10%
    Ruby Life Pools, route 230 (few data)−4%+24%
    The Blinding Vale, route 229 (few data)−5%+26%
    Altar of Fangs, route 229 (few data)−12%+14%
    Den of Nalorakk27 (few data)−12%+11%
    The Blinding Vale, route 323 (few data)−10%+20%
    Temple of Sethraliss, route 218 (few data)−3%+30%
    Murder Row, route 214 (few data)−3%+22%
    The simulated player: item level 330.4 (real players: 329.8). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (22 of 145 Stormbringer players)
    CcQAAAAAAAAAAAAAAAAAAAAAAMzMzgZmZmZmhZmZAAAAAAAAA2AsZGDbkFYGGawCAzyMmxYZxYjZmtxyMzMzgFmBAYGGzMMTgZGMYMA
  8. Affliction Warlock · Soul Harvester−8%−25% to +2% by routewith Soul Harvester button talents · talent string inside
    Button + cooldowns
    −8%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −18%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +18%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    326 real runs
    Runs of Affliction Warlock (Soul Harvester) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest61 (few data)+1%+18%
    Voidscar Arena54 (few data)+2%+25%
    Altar of Fangs, route 140 (few data)−20%+6%
    The Blinding Vale, route 139 (few data)−11%+20%
    Temple of Sethraliss, route 135 (few data)−4%+27%
    Ruby Life Pools, route 122 (few data)−8%+21%
    Murder Row, route 117 (few data)−25%−5%
    Altar of Fangs, route 213 (few data)−18%+11%
    Murder Row, route 212 (few data)−7%+23%
    The Blinding Vale, route 312 (few data)−14%+15%
    Den of Nalorakk11 (few data)−13%+11%
    Ruby Life Pools, route 210 (few data)−2%+25%

    With the talents most players use: −15%.

    The simulated player: item level 333.3 (real players: 330.4). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    CkQAAAAAAAAAAAAAAAAAAAAAAwMMzYmNzMbzMjZZAAAzYWmFzMLjBAGbLDMgJYG2CMsNAAAMAAAMzMmxMz2YYmZmZmxMMzMDAwAG
    Our Soul Harvester button talents: found by our talent search for the button, simulated on these 12 real routes, +8.2% button damage over the talents most players use, ahead in every dungeon
    CkQAAAAAAAAAAAAAAAAAAAAAAwMjZGNbmx2MzYWGAAwMzsMbmZWGDAMWWGYATwMsFYYbAAAYGAAAzMjZMzsNGDzMzMDDzMzAAMDMA
  9. Arms Warrior · Slayer−8%−14% to +2% by routeour button talents: about the same
    Button + cooldowns
    −8%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −13%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +29%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    2,449 real runs
    Runs of Arms Warrior (Slayer) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest432−7%+22%
    Voidscar Arena332−8%+26%
    Temple of Sethraliss, route 1326−3%+40%
    Altar of Fangs, route 1271−13%+24%
    The Blinding Vale, route 1197−6%+34%
    Ruby Life Pools, route 1170−5%+38%
    Murder Row, route 1148−14%+16%
    Ruby Life Pools, route 2128−8%+32%
    Altar of Fangs, route 2110−12%+26%
    Den of Nalorakk89 (few data)−11%+20%
    Murder Row, route 281 (few data)−4%+32%
    The Blinding Vale, route 372 (few data)−12%+27%
    The Blinding Vale, route 252 (few data)−6%+34%
    Temple of Sethraliss, route 241 (few data)+2%+47%
    The simulated player: item level 333.1 (real players: 331.1). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (69 of 432 Slayer players)
    CcEAAAAAAAAAAAAAAAAAAAAAAgZmZmFzYmZGAAAghphZGmZbZmZmZYGzMAAAAAGLzMwEGLbDsAGwMMhMD2AzMMMYWmZbAmZAwMMA

Far below

More than 10 % less damage than a typical +15 player.

  1. Windwalker Monk · Conduit of the Celestials−11%−20% to −1% by routewith Conduit of the Celestials button talents · talent string inside
    Button + cooldowns
    −11%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −35%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +39%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    370 real runs
    Runs of Windwalker Monk (Conduit of the Celestials) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest73 (few data)−13%+31%
    Voidscar Arena59 (few data)−15%+29%
    Temple of Sethraliss, route 151 (few data)−7%+49%
    Altar of Fangs, route 135 (few data)−17%+26%
    The Blinding Vale, route 130 (few data)−6%+55%
    Ruby Life Pools, route 128 (few data)−6%+53%
    Murder Row, route 119 (few data)−20%+17%
    Ruby Life Pools, route 217 (few data)−4%+59%
    Altar of Fangs, route 215 (few data)−17%+28%
    Den of Nalorakk11 (few data)−11%+29%
    The Blinding Vale, route 211 (few data)−6%+57%
    Temple of Sethraliss, route 211 (few data)−1%+59%
    The Blinding Vale, route 310 (few data)−11%+45%

    With the talents most players use: −15%.

    The simulated player: item level 332.1 (real players: 331.0). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (8 of 73 Conduit of the Celestials players)
    C0QAAAAAAAAAAAAAAAAAAAAAAMzYMgxYZmZ2mBAAAAAAAAAAAYZYmmxMMMGMMMzMzwshZYWegJAgFmtxMGzMDAgFzsMbjJIAgZMAmBYsMAmZmND
    Our Conduit of the Celestials button talents: found by our talent search for the button, simulated on these 13 real routes, +4.5% button damage over the talents most players use, ahead in every dungeon
    C0QAAAAAAAAAAAAAAAAAAAAAAMzYMgxYZmZ2mBAAAAAAAAAAAYZYmmxMgBMMMzMzwshZYWmJAgFzsNmxYmZAAsYmlZZMBBAMjBwMAjlxAmZmNfA
  2. Retribution Paladin · Herald of the Sun−14%−27% to −3% by routeour button talents: about the same
    Button + cooldowns
    −14%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −40%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +20%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    2,967 real runs
    Runs of Retribution Paladin (Herald of the Sun) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest526−21%+13%
    Voidscar Arena442−17%+16%
    Temple of Sethraliss, route 1373−9%+25%
    Altar of Fangs, route 1335−18%+15%
    The Blinding Vale, route 1237−6%+30%
    Ruby Life Pools, route 1233−8%+29%
    Murder Row, route 1148−27%+2%
    Ruby Life Pools, route 2141−11%+24%
    Den of Nalorakk109−19%+11%
    Altar of Fangs, route 2105−15%+20%
    The Blinding Vale, route 2100−3%+32%
    Murder Row, route 293 (few data)−12%+21%
    Temple of Sethraliss, route 273 (few data)−3%+37%
    The Blinding Vale, route 352 (few data)−12%+19%
    The simulated player: item level 333.8 (real players: 331.2). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (127 of 526 Herald of the Sun players)
    CYEAAAAAAAAAAAAAAAAAAAAAAAAAAAwoZbbmZWGzMzAAAAAAYmyYGmZsNmthZ2mxYMGmxCbAYWmtZmZrBBAAsAYAwYGGYGzMbAzMDjZMYA
  3. Unholy Death Knight · San'layn−16%−24% to −6% by route607 real runs
    Button + cooldowns
    −16%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −22%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +17%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    607 real runs
    Runs of Unholy Death Knight (San'layn) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest105−16%+13%
    Voidscar Arena82 (few data)−17%+15%
    Altar of Fangs, route 182 (few data)−24%+6%
    Temple of Sethraliss, route 177 (few data)−11%+26%
    The Blinding Vale, route 153 (few data)−14%+24%
    Ruby Life Pools, route 142 (few data)−12%+26%
    Murder Row, route 139 (few data)−22%+6%
    Ruby Life Pools, route 233 (few data)−6%+31%
    Altar of Fangs, route 228 (few data)−22%+9%
    Den of Nalorakk22 (few data)−19%+11%
    Murder Row, route 216 (few data)−9%+24%
    The Blinding Vale, route 215 (few data)−16%+18%
    The Blinding Vale, route 313 (few data)−13%+24%
    The simulated player: item level 333.1 (real players: 331.8). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (5 of 105 San'layn players)
    CwPAAAAAAAAAAAAAAAAAAAAAAAYmhZMGDz2MzMTzyMzYMjBAAAAAAAg5BGDDAWmhZ2MzYMjBGYGbassAYbiNMgZAMzMzMmBzMYMjB

Not ranked

The simulator plays these specs much better than real players do, so the number is shown but not ranked. Open it to see why.

  1. Devourer Demon Hunter · Void-Scarred+20%Less certain+16% to +33% by routeour button talents: about the same
    Button + cooldowns
    +20%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −26%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +63%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    150 real runs
    Runs of Devourer Demon Hunter (Void-Scarred) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest41 (few data)+16%+54%
    Voidscar Arena29 (few data)+16%+60%
    Altar of Fangs, route 122 (few data)+18%+59%
    Temple of Sethraliss, route 121 (few data)+26%+76%
    Ruby Life Pools, route 119 (few data)+33%+81%
    The Blinding Vale, route 118 (few data)+16%+60%
    Less certainThe simulator is much stronger than real Devourer players (about +50 % with SimulationCraft's manual rotation, the most of any spec). We checked why against Warcraft Logs on 25 Oct 2026: the damage of each spell is right, but the simulator stays in Void Metamorphosis far longer than real players, because it picks up every soul fragment.
    The simulated player: item level 330.9 (real players: 330.1). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick
    CgcBAAAAAAAAAAAAAAAAAAAAAAA2mxMzMzMzMGmBAAAAAAgxsNYGAAAAAAAEMjZYMzMzMzMzwMLzMGbaZBAAGAjZmZbmZa2mZxMjxMGA
  2. Devourer Demon Hunter · Annihilator+18%Less certain+10% to +31% by routeour button talents: about the same
    Button + cooldowns
    +18%
    The button, with cooldowns, trinkets and potion pressed, vs a typical +15 player.
    Button alone (no cooldowns pressed)
    −21%
    Only the button, vs a typical +15 player.
    Manual rotation vs a typical player
    +56%
    SimulationCraft's own rotation, every button pressed by hand without a mistake, on the same routes. The higher it is, the more the simulator may also flatter the button.
    Real runs (measured)
    864 real runs
    Runs of Devourer Demon Hunter (Annihilator) on the standard routes, among Every timed +15 run since the 27 Oct class tuning went live in each region (US 27 Oct 15:00 UTC, EU 28 Oct 07:00 UTC, Asia 28 Oct 23:00 UTC), to 4 Nov.
    RouteReal runs (measured)Button vs typical player (simulated)Manual rotation vs typical player (simulated)
    Kings' Rest134+11%+42%
    Voidscar Arena123+13%+48%
    Temple of Sethraliss, route 1102+29%+73%
    Altar of Fangs, route 1101+19%+56%
    Murder Row, route 163 (few data)+12%+40%
    Ruby Life Pools, route 162 (few data)+22%+67%
    The Blinding Vale, route 160 (few data)+22%+69%
    Altar of Fangs, route 245 (few data)+16%+54%
    The Blinding Vale, route 239 (few data)+23%+68%
    Ruby Life Pools, route 231 (few data)+21%+62%
    Murder Row, route 231 (few data)+24%+61%
    Den of Nalorakk25 (few data)+10%+38%
    The Blinding Vale, route 324 (few data)+26%+72%
    Temple of Sethraliss, route 224 (few data)+31%+77%
    Less certainThe simulator is much stronger than real Devourer players (about +50 % with SimulationCraft's manual rotation, the most of any spec). We checked why against Warcraft Logs on 25 Oct 2026: the damage of each spell is right, but the simulator stays in Void Metamorphosis far longer than real players, because it picks up every soul fragment.
    The simulated player: item level 330.2 (real players: 329.4). Each slot is the item real players wear most, at their usual item level. Shown: the Kings' Rest profile; each dungeon has its own, from its own players.
    Talents most players use: the most common build in the hero tree most players pick (45 of 134 Annihilator players)
    CgcBAAAAAAAAAAAAAAAAAAAAAAA2mxMzMzYmxwMAAAAAAALGz2gZAAAAAAAQwMmhZmZmZmZmZYmFzYsILMzMzsNbzMzAYYAIwDMmhxMA

Not shown, too few real runs on the standard routes (a dungeon needs 10 runs of the spec and hero tree): Frost Death Knight Rider of the Apocalypse (5 runs), Beast Mastery Hunter Dark Ranger (11 runs), Marksmanship Hunter Dark Ranger (8 runs), Survival Hunter Pack Leader (26 runs), Arcane Mage Spellslinger (9 runs), Fire Mage Frostfire (4 runs), Outlaw Rogue Fatebound (1 run), Subtlety Rogue Deathstalker (51 runs), Elemental Shaman Stormbringer (3 runs), Enhancement Shaman Totemic (7 runs), Affliction Warlock Hellcaller (23 runs), Demonology Warlock Soul Harvester (1 run), Destruction Warlock Hellcaller (15 runs), Arms Warrior Colossus (4 runs).

Button talents: the best Mythic+ build we found for the button (from our talent search or a top player on murlok.io), or SimulationCraft's own build where nothing beat it, simulated on the same routes and used when it gains more than 2 % over the talents most players use. This page answers a different question from the Ranking. How do real button players do? Where the numbers come from

Worked example: Frost Death Knight (Deathbringer)

  1. Route. Kings' Rest: 15 pulls, built from the real runs on that route (91% of the dungeon's runs). Each pull has the median HP, length and number of mobs alive of those runs.
    SimulationCraft route file
    # Standard route, Warcraft Logs dungeon 61762 +15: 60 timed runs, 50 with the usual 4 bosses.
    # Each pull: the most common pull count between two bosses, medians of HP, length, gap and mobs alive at once
    # (the pull's HP split evenly between them). Bloodlust on the pulls where most runs used it.
    # HP is 27% of the mobs' HP, the simmed player's part of the group's damage. Real run: 1569 s (1399 s in combat).
    fight_style=DungeonRoute
    override.bloodlust=0
    max_time=2354
    vary_combat_length=0
    
    # Pull 1 (22 runs): 6 Umbral Warrior, 2 Animated Guardian, 2 Shadow-Borne Champion, 1 Risen Hexer, 13 Minion of Zul. Real: 137 s, 27 s after the previous pull, 4.4 alive on average, Bloodlust in 95% of runs
    raid_events+=/pull,pull=01,bloodlust=1,delay=27,enemies=Trash_1:11043391:humanoid:4
    # Pull 2 (50 runs): 1 The Golden Serpent, 5 Animated Gold. Real: 158 s, 14 s after the previous pull, 2.5 alive on average, Bloodlust in 2% of runs
    raid_events+=/pull,pull=02,bloodlust=0,delay=14,enemies=BOSS_The_Golden_Serpent:20364947|The_Golden_Serpent_Adds:1128471:humanoid:2
    # Pull 3 (21 runs): . Real: 47 s, 19 s after the previous pull, 2.0 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=03,bloodlust=0,delay=19,enemies=Trash_3:4038401:humanoid:2
    # Pull 4 (21 runs): . Real: 52 s, 6 s after the previous pull, 2.3 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=04,bloodlust=0,delay=6,enemies=Trash_4:6560094:humanoid:2
    # Pull 5 (21 runs): 1 Guard Captain Atu, 1 King Rahu'ai, 1 Seneschal M'bara. Real: 53 s, 5 s after the previous pull, 2.5 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=05,bloodlust=0,delay=5,enemies=Trash_5:6560094:humanoid:2
    # Pull 6 (21 runs): . Real: 45 s, 6 s after the previous pull, 2.0 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=06,bloodlust=0,delay=6,enemies=Trash_6:4038401:humanoid:2
    # Pull 7 (21 runs): 1 Purification Construct. Real: 56 s, 18 s after the previous pull, 1.0 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=07,bloodlust=0,delay=18,enemies=Trash_7:7448437:humanoid:1
    # Pull 8 (21 runs): 9 Embalming Fluid, 1 Interment Construct, 2 Half-Finished Mummy. Real: 53 s, 6 s after the previous pull, 7.9 alive on average, Bloodlust in 5% of runs
    raid_events+=/pull,pull=08,bloodlust=0,delay=6,enemies=Trash_8:3189539:humanoid:8
    # Pull 9 (21 runs): 8 Embalming Fluid, 1 Interment Construct, 2 Half-Finished Mummy. Real: 53 s, 5 s after the previous pull, 7.0 alive on average, Bloodlust in 5% of runs
    raid_events+=/pull,pull=09,bloodlust=0,delay=5,enemies=Trash_9:3378355:humanoid:7
    # Pull 10 (50 runs): 1 Mchimba the Embalmer, 3 Half-Finished Mummy. Real: 149 s, 2 s after the previous pull, 1.4 alive on average, Bloodlust in 90% of runs
    raid_events+=/pull,pull=10,bloodlust=1,delay=2,enemies=BOSS_Mchimba_the_Embalmer:20362455
    # Pull 11 (30 runs): 4 Spectral Shaman, 3 Royal Berserker, 3 Phantom Hex Priest. Real: 62 s, 13 s after the previous pull, 4.6 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=11,bloodlust=0,delay=13,enemies=Trash_11:5960273:humanoid:5
    # Pull 12 (30 runs): 4 Honored Raptor, 1 Ghostly Brute, 2 Spectral Shaman, 1 Royal Berserker, 1 Phantom Hex Priest. Real: 105 s, 6 s after the previous pull, 4.2 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=12,bloodlust=0,delay=6,enemies=Trash_12:7087517:humanoid:4
    # Pull 13 (50 runs): 1 Zanazal the Wise, 1 Aka'ali the Conqueror, 1 Kula the Butcher, 1.5 Honored Raptor, 2 Explosive Totem, 2 Torrent Totem, 2 Thundering Totem. Real: 198 s, 0 s after the previous pull, 1.2 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=13,bloodlust=0,delay=0,enemies=BOSS_The_Council_of_Tribes:29056956
    # Pull 14 (47 runs): 1 Shadow of Zul, 4 Minion of Zul. Real: 69 s, 29 s after the previous pull, 1.1 alive on average, Bloodlust in 0% of runs
    raid_events+=/pull,pull=14,bloodlust=0,delay=29,enemies=Trash_14:8316951:humanoid:1
    # Pull 15 (50 runs): 1 King Dazar, 1 T'zala, 1 Reban. Real: 161 s, 14 s after the previous pull, 1.9 alive on average, Bloodlust in 98% of runs
    raid_events+=/pull,pull=15,bloodlust=1,delay=14,enemies=BOSS_King_Dazar:21345953|King_Dazar_Adds:11236046:humanoid:1
    
  2. Real players (measured). 157 Frost Death Knight Deathbringer runs on that route. Median damage: 200,083 DPS, median item level 330.6. The route's real runs spend a median 23:19 in combat.
  3. Simulated player. The item real players wear most in each slot, and their talents (most common exact build).
    SimulationCraft profile
    # Auto-generated: manual (default SimC APL) vs Blizzard Assisted Combat in three modes:
    #   SBA_COPY      Single-Button Assistant: Blizzard list + 25% GCD penalty (one_button_mode=1),
    #                 SimC also presses trinkets/potion/racials/major CDs the game button doesn't
    #   SBA_PURE      same, but only what the game's button itself casts (use_cds_with_blizzard_action_list=0)
    #   SBA_HIGHLIGHT Assisted Highlight followed perfectly: Blizzard list, no GCD penalty
    # Base profile: profiles/MID2/MID2_Death_Knight_Frost.simc (SimC commit a4ec263ba8927b4d52b5b22e1ff9a140e279f36b)
    fight_style=DungeonSlice
    single_actor_batch=1
    iterations=10000
    target_error=0.1
    optimal_raid=1
    default_actions=1
    
    deathknight="DeathKnight_Frost_median"
    source=default
    spec=frost
    level=90
    race=human
    role=attack
    position=back
    # Deathbringer: most common exact build; exact mode 20 of 157 runs on the standard route (88 builds)
    class_talents=96172:1/96173:1/96174:1/96179:1/96180:2/96182:2/96184:1/96187:1/96190:1/96194:1/96195:1/96196:1/96197:1/96198:2/96200:1/96201:1/96202:1/96204:1/96205:1/96207:1/96208:2/96210:1/96212:1/96213:1/96214:1/96216:1/126015:1/126016:1/133518:1/136525:1/136526:1
    spec_talents=96161:2/96220:1/96222:1/96225:1/96228:1/96229:1/96231:1/96236:1/96238:1/96239:1/96240:1/96242:1/96243:1/96244:1/96245:1/96246:1/96247:1/96248:1/96252:1/96253:2/96254:1/125874:1/125875:1/125876:1/125878:1/126017:1/131618:1/133362:1/136966:1/136967:2/136968:1
    hero_talents=117629:1/117631:1/117633:1/117640:1/117646:1/117654:1/117655:1/117658:1/117659:1/117665:1/123420:1/135991:1/135992:1/135993:1
    omnium_talents=rune_of_unleashed_fire/rune_of_lynxlike_reflexes/rune_of_lingering/rune_of_burning_haste/rune_of_overload
    
    # Default consumables
    potion=potion_of_recklessness_2
    flask=flask_of_the_shattered_sun_2
    food=silvermoon_parade
    augmentation=void_touched
    temporary_enchant=main_hand:thalassian_phoenix_oil_2/off_hand:thalassian_phoenix_oil_2
    
    # This default action priority list is automatically created based on your character.
    # It is a attempt to provide you with a action list that is both simple and practicable,
    # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
    # Feel free to edit, adapt and improve it to your own needs.
    # SimulationCraft is always looking for updates and improvements to the default action lists.
    
    # Executed before combat begins. Accepts non-harmful actions only.
    # Snapshot raid buffed stats before combat begins and pre-potting is done.
    actions.precombat=snapshot_stats
    # Evaluates a trinkets cooldown, divided by pillar of frost, empower rune weapon, or breath of sindragosa's cooldown. If it's value has no remainder return 1, else return 0.5.
    actions.precombat+=/variable,name=trinket_1_sync,op=setif,value=1,value_else=0.5,condition=trinket.1.has_use_buff&(talent.pillar_of_frost&!talent.breath_of_sindragosa&(trinket.1.cooldown.duration%%cooldown.pillar_of_frost.duration=0)|talent.breath_of_sindragosa&(cooldown.breath_of_sindragosa.duration%%trinket.1.cooldown.duration=0))
    actions.precombat+=/variable,name=trinket_2_sync,op=setif,value=1,value_else=0.5,condition=trinket.2.has_use_buff&(talent.pillar_of_frost&!talent.breath_of_sindragosa&(trinket.2.cooldown.duration%%cooldown.pillar_of_frost.duration=0)|talent.breath_of_sindragosa&(cooldown.breath_of_sindragosa.duration%%trinket.2.cooldown.duration=0))
    actions.precombat+=/variable,name=trinket_1_buffs,value=trinket.1.has_cooldown&!trinket.1.is.improvised_seaforium_pacemaker&(trinket.1.has_use_buff|trinket.1.has_buff.strength|trinket.1.has_buff.mastery|trinket.1.has_buff.versatility|trinket.1.has_buff.haste|trinket.1.has_buff.crit)
    actions.precombat+=/variable,name=trinket_2_buffs,value=trinket.2.has_cooldown&!trinket.2.is.improvised_seaforium_pacemaker&(trinket.2.has_use_buff|trinket.2.has_buff.strength|trinket.2.has_buff.mastery|trinket.2.has_buff.versatility|trinket.2.has_buff.haste|trinket.2.has_buff.crit)
    actions.precombat+=/variable,name=trinket_1_duration,value=trinket.1.proc.any_dps.duration
    actions.precombat+=/variable,name=trinket_2_duration,value=trinket.2.proc.any_dps.duration,
    actions.precombat+=/variable,name=trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&variable.trinket_2_buffs&(trinket.2.has_cooldown|!trinket.1.has_cooldown)|variable.trinket_2_buffs&((trinket.2.cooldown.duration%variable.trinket_2_duration)*(1.5+trinket.2.has_buff.strength)*(variable.trinket_2_sync)*(1+((trinket.2.ilvl-trinket.1.ilvl)%100)))>((trinket.1.cooldown.duration%variable.trinket_1_duration)*(1.5+trinket.1.has_buff.strength)*(variable.trinket_1_sync)*(1+((trinket.1.ilvl-trinket.2.ilvl)%100)))
    actions.precombat+=/variable,name=damage_trinket_priority,op=setif,value=2,value_else=1,condition=!variable.trinket_1_buffs&!variable.trinket_2_buffs&trinket.2.ilvl>=trinket.1.ilvl
    actions.precombat+=/variable,name=trinket_1_manual,value=trinket.1.is.unyielding_netherprism
    actions.precombat+=/variable,name=trinket_2_manual,value=trinket.2.is.unyielding_netherprism
    
    # Executed every time the actor is available.
    actions=auto_attack
    # Choose Action list to run
    actions+=/call_action_list,name=variables
    actions+=/call_action_list,name=trinkets
    actions+=/call_action_list,name=high_prio_actions
    actions+=/call_action_list,name=cooldowns
    actions+=/call_action_list,name=racials
    actions+=/run_action_list,name=aoe,if=active_enemies>=2
    actions+=/run_action_list,name=single_target
    
    # Aoe Rotation
    actions.aoe=frostscythe,if=buff.killing_machine.react=2&active_enemies>=variable.frostscythe_priority
    actions.aoe+=/frost_strike,target_if=max:(talent.shattering_blade&debuff.razorice.react=5),if=debuff.razorice.react=5&buff.frostbane.react
    actions.aoe+=/frostscythe,if=buff.killing_machine.react&rune>=3&active_enemies>=variable.frostscythe_priority
    actions.aoe+=/obliterate,target_if=max:(hero_tree.rider_of_the_apocalypse&debuff.chains_of_ice_trollbane_slow.react),if=buff.killing_machine.react=2|(buff.killing_machine.react&rune>=3)
    actions.aoe+=/howling_blast,if=buff.rime.react&talent.frostbound_will|!dot.frost_fever.ticking
    actions.aoe+=/frost_strike,target_if=max:(talent.shattering_blade&debuff.razorice.react=5),if=debuff.razorice.react=5&talent.shattering_blade&active_enemies<5&!variable.rp_pooling&!talent.frostbane
    actions.aoe+=/frostscythe,if=buff.killing_machine.react&!variable.rune_pooling&active_enemies>=variable.frostscythe_priority
    actions.aoe+=/obliterate,target_if=max:(hero_tree.rider_of_the_apocalypse&debuff.chains_of_ice_trollbane_slow.react),if=buff.killing_machine.react&!variable.rune_pooling
    actions.aoe+=/howling_blast,if=buff.rime.react
    actions.aoe+=/glacial_advance,if=!variable.rp_pooling&active_enemies>=3+(1*talent.deathly_blows)
    actions.aoe+=/frost_strike,if=!variable.rp_pooling
    actions.aoe+=/frostscythe,if=!variable.rune_pooling&!(talent.obliteration&buff.pillar_of_frost.up)&active_enemies>=variable.frostscythe_priority
    actions.aoe+=/obliterate,target_if=max:(hero_tree.rider_of_the_apocalypse&debuff.chains_of_ice_trollbane_slow.react),if=!variable.rune_pooling&!(talent.obliteration&buff.pillar_of_frost.up)
    actions.aoe+=/howling_blast,if=!buff.killing_machine.react&(talent.obliteration&buff.pillar_of_frost.up)
    
    # Cooldowns
    actions.cooldowns=remorseless_winter,if=variable.sending_cds&(active_enemies>1|talent.gathering_storm)|(buff.gathering_storm.stack=10&buff.remorseless_winter.remains<gcd.max)&fight_remains>10
    actions.cooldowns+=/pillar_of_frost,if=!talent.breath_of_sindragosa&variable.sending_cds&(!hero_tree.deathbringer|rune>=2)|fight_remains<20
    actions.cooldowns+=/pillar_of_frost,if=talent.breath_of_sindragosa&variable.sending_cds&variable.breath_of_sindragosa_check&(!hero_tree.deathbringer|rune>=2)
    actions.cooldowns+=/breath_of_sindragosa,use_off_gcd=1,if=!buff.breath_of_sindragosa.up&(buff.pillar_of_frost.up|fight_remains<20)
    actions.cooldowns+=/reapers_mark,target_if=first:debuff.reapers_mark_debuff.down,if=buff.pillar_of_frost.up|cooldown.pillar_of_frost.remains>5|fight_remains<20
    actions.cooldowns+=/frostwyrms_fury,if=((talent.apocalypse_now|talent.chosen_of_frostbrood)&!buff.chosen_of_frostbrood_fwf.up)&variable.sending_cds&buff.pillar_of_frost.up&buff.bonegrinder_frost.up|(fight_remains<20&!buff.chosen_of_frostbrood_haste.up)
    actions.cooldowns+=/frostwyrms_fury,if=buff.chosen_of_frostbrood_fwf.up&variable.fwf_buffs
    actions.cooldowns+=/frostwyrms_fury,if=!(talent.apocalypse_now|talent.chosen_of_frostbrood)&active_enemies=1&(talent.pillar_of_frost&buff.pillar_of_frost.up&!talent.obliteration|!talent.pillar_of_frost)&(!raid_event.adds.exists|raid_event.adds.in>cooldown.frostwyrms_fury.duration+raid_event.adds.duration)&variable.fwf_buffs|fight_remains<3
    actions.cooldowns+=/frostwyrms_fury,if=!(talent.apocalypse_now|talent.chosen_of_frostbrood)&active_enemies>=2&(talent.pillar_of_frost&buff.pillar_of_frost.up|raid_event.adds.exists&raid_event.adds.up&raid_event.adds.in<cooldown.pillar_of_frost.remains-raid_event.adds.in-raid_event.adds.duration)&variable.fwf_buffs
    actions.cooldowns+=/frostwyrms_fury,if=!(talent.apocalypse_now|talent.chosen_of_frostbrood)&talent.obliteration&(talent.pillar_of_frost&buff.pillar_of_frost.up&!main_hand.2h|!buff.pillar_of_frost.up&main_hand.2h&cooldown.pillar_of_frost.remains|!talent.pillar_of_frost)&variable.fwf_buffs&(!raid_event.adds.exists|raid_event.adds.in>cooldown.frostwyrms_fury.duration+raid_event.adds.duration)
    actions.cooldowns+=/raise_dead,use_off_gcd=1
    actions.cooldowns+=/empower_rune_weapon,if=(rune<2|!buff.killing_machine.react)&runic_power<35+(talent.icy_onslaught*buff.icy_onslaught.stack*5)
    actions.cooldowns+=/empower_rune_weapon,if=cooldown.empower_rune_weapon.full_recharge_time<=6&buff.killing_machine.react<2-(talent.killing_streak)
    actions.cooldowns+=/empower_rune_weapon,if=talent.breath_of_sindragosa&(cooldown.empower_rune_weapon.full_recharge_time-30<=cooldown.breath_of_sindragosa.remains+6)&(cooldown.breath_of_sindragosa.remains<=6)&(buff.killing_machine.react<2-(talent.killing_streak))
    actions.cooldowns+=/empower_rune_weapon,if=talent.obliteration&buff.pillar_of_frost.remains>4*gcd.max&rune<=2&buff.killing_machine.react=1
    
    # High Priority Actions
    actions.high_prio_actions=mind_freeze,if=target.debuff.casting.react
    # Use <a href='https://www.wowhead.com/spell=10060/power-infusion'>Power Infusion</a> while <a href='https://www.wowhead.com/spell=51271/pillar-of-frost'>Pillar of Frost</a> is up
    actions.high_prio_actions+=/invoke_external_buff,name=power_infusion,if=variable.cooldown_check
    actions.high_prio_actions+=/antimagic_shell,if=runic_power.deficit>40&death_knight.first_ams_cast<time
    
    # Obliteration Active Rotation  Racial Abilities
    actions.racials=blood_fury,use_off_gcd=1,if=variable.cooldown_check
    actions.racials+=/berserking,use_off_gcd=1,if=variable.cooldown_check
    actions.racials+=/arcane_pulse,if=variable.cooldown_check
    actions.racials+=/lights_judgment,if=variable.cooldown_check
    actions.racials+=/ancestral_call,use_off_gcd=1,if=variable.cooldown_check
    actions.racials+=/fireblood,use_off_gcd=1,if=variable.cooldown_check
    actions.racials+=/bag_of_tricks,if=talent.obliteration&!buff.pillar_of_frost.up&buff.unholy_strength.up
    actions.racials+=/bag_of_tricks,if=!talent.obliteration&buff.pillar_of_frost.up&(buff.unholy_strength.up&buff.unholy_strength.remains<gcd*3|buff.pillar_of_frost.remains<gcd*3)
    
    # Single Target Rotation
    actions.single_target=obliterate,if=buff.killing_machine.react=2|(buff.killing_machine.react&rune>=3)
    actions.single_target+=/howling_blast,if=buff.rime.react&talent.frostbound_will
    actions.single_target+=/frost_strike,target_if=max:(talent.shattering_blade&debuff.razorice.react=5),if=debuff.razorice.react=5&talent.shattering_blade&!variable.rp_pooling
    actions.single_target+=/howling_blast,if=buff.rime.react
    actions.single_target+=/frost_strike,if=!talent.shattering_blade&!variable.rp_pooling&runic_power.deficit<30
    actions.single_target+=/obliterate,if=buff.killing_machine.react&!variable.rune_pooling
    actions.single_target+=/frost_strike,if=!variable.rp_pooling
    actions.single_target+=/obliterate,if=!variable.rune_pooling&!(talent.obliteration&buff.pillar_of_frost.up)
    actions.single_target+=/howling_blast,if=!buff.killing_machine.react&(talent.obliteration&buff.pillar_of_frost.up)
    
    # Trinkets  Trinkets The trinket with the highest estimated value, will be used first and paired with Pillar of Frost.
    actions.trinkets=potion,use_off_gcd=1,if=variable.cooldown_check|fight_remains<25
    actions.trinkets+=/use_item,slot=trinket1,if=!trinket.1.cast_time>0&variable.trinket_1_buffs&!variable.trinket_1_manual&buff.pillar_of_frost.remains&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)
    actions.trinkets+=/use_item,slot=trinket2,if=!trinket.2.cast_time>0&variable.trinket_2_buffs&!variable.trinket_2_manual&buff.pillar_of_frost.remains&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|variable.trinket_priority=2)
    # Channeled buff trinkets will be used before cooldowns
    actions.trinkets+=/use_item,slot=trinket1,if=trinket.1.cast_time>0&(!hero_tree.rider_of_the_apocalypse|cooldown.frostwyrms_fury.remains)&variable.trinket_1_buffs&!variable.trinket_1_manual&cooldown.pillar_of_frost.remains<trinket.1.cast_time&(!talent.breath_of_sindragosa|variable.breath_of_sindragosa_check)&variable.sending_cds&(!trinket.2.has_cooldown|trinket.2.cooldown.remains|variable.trinket_priority=1)|variable.trinket_1_duration>=fight_remains
    actions.trinkets+=/use_item,slot=trinket2,if=trinket.2.cast_time>0&(!hero_tree.rider_of_the_apocalypse|cooldown.frostwyrms_fury.remains)&variable.trinket_2_buffs&!variable.trinket_2_manual&cooldown.pillar_of_frost.remains<trinket.2.cast_time&(!talent.breath_of_sindragosa|variable.breath_of_sindragosa_check)&variable.sending_cds&(!trinket.1.has_cooldown|trinket.1.cooldown.remains|variable.trinket_priority=2)|variable.trinket_2_duration>=fight_remains
    # If only one on use trinket provides a buff, use the other on cooldown. Or if neither trinket provides a buff, use both on cooldown.
    actions.trinkets+=/use_item,slot=trinket1,if=!variable.trinket_1_buffs&!variable.trinket_1_manual&(variable.damage_trinket_priority=1|(!trinket.2.has_cooldown|trinket.2.cooldown.remains))&((trinket.1.cast_time>0&(!talent.breath_of_sindragosa|!buff.breath_of_sindragosa.up)&!buff.pillar_of_frost.up|!trinket.1.cast_time>0)&(!variable.trinket_2_buffs|(cooldown.pillar_of_frost.remains<trinket.1.cooldown.remains))|!talent.pillar_of_frost)|fight_remains<15
    actions.trinkets+=/use_item,slot=trinket2,if=!variable.trinket_2_buffs&!variable.trinket_2_manual&(variable.damage_trinket_priority=2|(!trinket.1.has_cooldown|trinket.1.cooldown.remains))&(((trinket.2.cast_time>0&(!talent.breath_of_sindragosa|!buff.breath_of_sindragosa.up)&!buff.pillar_of_frost.up)|!trinket.2.cast_time>0)&(!variable.trinket_1_buffs|(cooldown.pillar_of_frost.remains<trinket.1.cooldown.remains))|!talent.pillar_of_frost)|fight_remains<15
    actions.trinkets+=/use_item,slot=main_hand,if=buff.pillar_of_frost.up|(buff.breath_of_sindragosa.up&cooldown.pillar_of_frost.remains)|(variable.trinket_1_buffs&variable.trinket_2_buffs&(trinket.1.cooldown.remains<cooldown.pillar_of_frost.remains|trinket.2.cooldown.remains<cooldown.pillar_of_frost.remains)&cooldown.pillar_of_frost.remains>20)|fight_remains<15
    
    # Variables
    actions.variables=variable,name=st_planning,op=setif,value=1,value_else=0,condition=active_enemies=1&(!raid_event.adds.exists|!raid_event.adds.in|raid_event.adds.in>15)
    actions.variables+=/variable,name=adds_remain,value=active_enemies>=2&(!raid_event.adds.exists|!raid_event.pull.exists&raid_event.adds.remains>5|raid_event.pull.exists&raid_event.adds.in>20)
    actions.variables+=/variable,name=sending_cds,value=(variable.st_planning|variable.adds_remain)
    actions.variables+=/variable,name=cooldown_check,value=(talent.pillar_of_frost&buff.pillar_of_frost.up)|!talent.pillar_of_frost|fight_remains<20
    actions.variables+=/variable,name=fwf_buffs,value=(buff.pillar_of_frost.remains<gcd.max|(buff.unholy_strength.up&buff.unholy_strength.remains<gcd.max)|(talent.bonegrinder.rank=2&buff.bonegrinder_frost.up&buff.bonegrinder_frost.remains<gcd.max))&(active_enemies>1|debuff.razorice.stack=5|talent.shattering_blade)
    actions.variables+=/variable,name=rune_pooling,value=hero_tree.deathbringer&cooldown.reapers_mark.remains<6&rune<3&variable.sending_cds
    actions.variables+=/variable,name=rp_pooling,value=talent.breath_of_sindragosa&cooldown.breath_of_sindragosa.remains<4*gcd.max&runic_power<60+(35+5*buff.icy_onslaught.up)-(10*rune)&variable.sending_cds
    # Frostscythe is better at 3 targets
    actions.variables+=/variable,name=frostscythe_priority,value=3
    actions.variables+=/variable,name=breath_of_sindragosa_check,value=!talent.breath_of_sindragosa|(cooldown.breath_of_sindragosa.remains>20|(cooldown.breath_of_sindragosa.remains<1*gcd.max&runic_power>=(60-20*hero_tree.deathbringer)))
    
    # Median gear of the 157 Deathbringer runs on the standard route
    head=,id=271474,bonus_id=13334/6652/12854/14049/13696/13692/13698/1587,ilevel=334,enchant_id=8017
    neck=,id=268265,bonus_id=6652/13668/13334/13987/12856,ilevel=334,gem_id=240983/240908
    shoulders=,id=271472,bonus_id=6652/13440/13694/13697/12846,ilevel=331,enchant_id=8001
    back=,id=268253,bonus_id=6652/13662/13334/12854,ilevel=331
    chest=,id=271477,bonus_id=6652/13440/13690/13698/12846,ilevel=334,enchant_id=7987
    wrists=,id=237834,bonus_id=12214/13667/12497/13751/14001/8960/12384/8791/13836/13696,ilevel=331
    hands=,id=271475,bonus_id=6652/13440/13691/13697/12846,ilevel=321
    waist=,id=268259,bonus_id=6652/13696/13662/13334/12854,ilevel=334
    legs=,id=271473,bonus_id=13334/6652/13708/13693/13698/12854,ilevel=334,enchant_id=8159
    feet=,id=237828,bonus_id=12214/13667/12497/13751/14001/8960/12384/8791/13836,ilevel=331,enchant_id=7963
    finger1=,id=251513,bonus_id=12214/13667/8960/12497/13751/14001/13836,ilevel=331,gem_id=240908,enchant_id=7967
    finger2=,id=281029,bonus_id=6652/13668/13334/12854,ilevel=331,gem_id=240908,enchant_id=7967
    trinket1=,id=270175,bonus_id=6652/13334/12856,ilevel=334
    trinket2=,id=270173,bonus_id=6652/13334/12854,ilevel=334
    main_hand=,id=268209,bonus_id=6652/13334/12856,ilevel=341,enchant_id=3368
    off_hand=,id=268202,bonus_id=6652/13334/13847/12856,ilevel=331,enchant_id=3847
    
    # Gear Summary
    # gear_ilvl=339.25
    # gear_strength=1923
    # gear_stamina=40617
    # gear_crit_rating=829
    # gear_haste_rating=961
    # gear_mastery_rating=1355
    # gear_versatility_rating=107
    # gear_avoidance_rating=90
    # gear_armor=2569
    # set_bonus=midnight_season_2_2pc=1
    # set_bonus=midnight_season_2_4pc=1
    # set_bonus=bite_of_zuljan_2pc=1
    
    copy="SBA_COPY,DeathKnight_Frost_median"
    use_blizzard_action_list=1
    one_button_mode=1
    use_cds_with_blizzard_action_list=1
    
    copy="SBA_PURE,DeathKnight_Frost_median"
    use_blizzard_action_list=1
    one_button_mode=1
    use_cds_with_blizzard_action_list=0
    
    copy="SBA_HIGHLIGHT,DeathKnight_Frost_median"
    use_blizzard_action_list=1
    one_button_mode=0
    use_cds_with_blizzard_action_list=1
    
  4. SimulationCraft. Version 1210-01, game data 12.1.5.70575, fight style DungeonRoute, 500 iterations, one actor at a time (single_actor_batch=1). The button is SimulationCraft's Assisted Combat list with a 25 % slower global cooldown.
  5. Raw results (median DPS, time to clear the route).
    SimulatedDPSTime
    Manual rotation255,06520:43
    Button + cooldowns224,32723:42
    Button alone194,09327:09
    Assisted Highlight247,65121:22
  6. This route. Button + cooldowns over real players: 224,327 / 200,083 = 1.121. Real players spend more time not casting than the simulated button, so it is multiplied by 0.963: 1.080, so +8%.
  7. All routes. The same on each route, then averaged weighted by real runs (849 runs on the 14 routes that count): +14%, the number on the page.
    RouteReal runsButton vs typical player
    Kings' Rest157+8%
    Voidscar Arena122+12%
    Temple of Sethraliss, route 1105+25%
    Altar of Fangs, route 192+7%
    The Blinding Vale, route 172+19%
    Ruby Life Pools, route 160+23%
    Murder Row, route 147+4%
    Ruby Life Pools, route 240+21%
    Altar of Fangs, route 237+9%
    The Blinding Vale, route 232+20%
    Den of Nalorakk28+5%
    Temple of Sethraliss, route 222+22%
    Murder Row, route 220+21%
    The Blinding Vale, route 315+13%